Night Vision Versus Dark Vision in Role Playing Games

Many role playing game systems talk about low lightelectromagnetic spectrum. Creatures that possess an
vision or seeing in near total darkness which can beability to see in total darkness must possess the
thought of as similar to using modern night visionmeans to see beyond the normal visible spectrum and
glasses. Basically characters or creatures with thismay be able to perceive things like UV, IR, or even
ability see in much more detail in areas or at times ofX-ray emissions.
day when light is very limited. This could be expressedIn the case of creature being able to perceive
by making relative statements so players understandelectromagnetic radiation outside of visible light they
the ability such as: X creature can see as well by themay also be able to see things like dangerous radiation
light of a full moon as a normal human sees on a brightand quasi invisible things like gasses in lighted areas.
sunny day. Statements like this by GM's or in gameThis is an obvious possible innate ability if one thinks of
system texts help players relate a sometimes abstract"dark vision" in real world terms. This is something
game concept to real life understanding.many game systems simply don't address specifically
Another method is simply to give a range of vision inbut something game masters may want to keep in
feet or yards in darkened conditions. This requiresmind. For some examples of how this process may
GM's to be specific when stating the levels of light bywork one can refer to many Hubble Telescope
relating them to real life lighting conditions that all inpictures on NASA's websites that were taken with
attendance can relate to. I generally like to do this bycameras sensitive to EM other than visible light. Game
saying that X creature can see as well by the light ofMasters may have to be imaginative and fudge things
one candle as normal humans can using a powerfuljust a bit unless you have a degree in radio
flashlight or that the single candle gives of XY numberspectrography and know what ranges of the EM
of feet radios of light for this low light capable creature.spectrum things may show up best in. However one
In the RPG Percentile system both types ofcan make general assumptions for some obvious
descriptions are used where either a comparative lowthings such as hot steam that would be highly visible to
light visibility is used for many creatures and a range increatures sensitive to Infrared radiation. Whereas
feet is used for devices such as cameras or nightthings like dangerous radiation sources or leaky nuclear
vision goggles. In either case low light vision is differentbatteries might be high visible to creatures that see into
from seeing in total darkness. Some species maythe X-ray or Gama ray spectrum. This ability can be
possess the ability to see in total darkness; howeverexpressed as a die roll to perceive an object made by
one must understand what total darkness actuallythe GM to see if the character or creature in question
means. In terms of vision for creatures who see likenotices the phenomenon or if they are actively looking
normal terrestrial humans or animals it means totalcan be made by the player.
absence of radiation in the visible part of the